Terjays Labs // R&D Sandbox

The Experimental Playground

Where we engineer game mechanics, stress-test emerging tech, craft developer tools, and explore applied AI before it hits production.

Uncensored creativity · Rapid prototyping · Game Engines · Applied AI
Mao Cooking // 3D Culinary Action
Prototype3D Game Dev Prototype
Unity 6 (6000.6.3f1) · C# · Universal Render Pipeline
Cozy Restaurant Sim & Culinary Action

Mao Cooking // 3D Culinary Action

A single-player culinary action prototype starring Mao Mao, a charismatic and chubby 3D kitten chef. Built with a cozy aesthetic and soft rounded furniture, players run real-time restaurant orders: chopping raw ingredients, deep-frying K-Dogs and fries, sautéing Yakimeshi in the wok, executing precision rhythm minigames on Japanese siphons, serving adorable animal guests, collecting tips, and washing dishes.

Unity 6C#Stylized 3D URPKinematic LocomotionGamepad & Keyboard SupportOrder Queue AI
Research Notes // Exploration

"Functional 3D prototype with complete end-to-end service loop validated: smooth kinematic locomotion with snug collisions, volumetric Mao Mao plush avatar with custom carry and idle animations, multi-table customer patience dynamics, and a persistent local upgrade shop."

Mao Wars // 2D Combat Platformer
Prototype2D Action Combat Prototype
Unity 6 (6000.6.3f1) · C# · Rigidbody2D Physics
2D Action Platformer & Combat Sandbox

Mao Wars // 2D Combat Platformer

A fast-paced 2D action platformer and combat sandbox prototype built in Unity 6 starring Mao equipped with high-tech cyber armor and a blaster rifle. Features responsive 2D kinematic physics, jumping, crouching, damage knockback, invulnerability frames, and a prewarmed projectile pooling architecture for maximum framerate stability.

Unity 6C#Rigidbody2D PhysicsObject PoolingFinite State Machine AIHitboxes & Knockback
Research Notes // Exploration

"Technical milestone: Combat Sandbox & Chicken Level 1. Implemented a finite state machine (Idle -> Patrol -> FOV Player Detection -> Chase -> Peck Attack), decoupled damage system with IDamageable, item drop pickups, and an allocation-free projectile pool supporting up to 32 active bullets."

PrototypeGame Dev Prototype
Unity 6 · C# · Universal Render Pipeline
Action Rogue-lite & Real-Time Tactics

Neon Protocol // Cyberpunk Tactics

A fast-paced tactical rogue-lite featuring procedural neon-lit corridors, ray-traced reflections, real-time projectile ballistics, and tight responsive character controllers.

Unity 6C#Custom HLSL ShadersNavMesh PlusFMOD Audio
Research Notes // Exploration

"Prototype exploration: testing physics-based character feel, dynamic camera impulse damping, and deterministic room seeds."

PrototypePhysics & Atmospheric Exploration
Unreal Engine 5.4 · Nanite · Chaos Physics
Physics-Driven Atmospheric Platformer

Aether Drifter // Kinetic Explorer

An atmospheric exploration platformer built around momentum preservation and kinetic gravity shifts across monumental brutalist monoliths floating in an endless sea.

Unreal Engine 5Chaos PhysicsLumenC++ Engine CoreNiagara VFX
Research Notes // Exploration

"Physics exploration: testing momentum conservation curves and grappling hook mechanics using Chaos physics constraints."

Aegis: Digital Wellbeing & Behavioral Recovery OS
PrototypeCognitive Shield & Accountability Companion
Next.js 14 · Three.js (3D Ody) · Prisma · PostgreSQL · TailwindCSS
Digital Wellbeing & Behavioral Recovery

Aegis: Digital Wellbeing & Behavioral Recovery OS

A behavioral recovery and digital wellbeing platform engineered to disrupt compulsive dopamine cycles. Features an interactive 3D WebGL companion (Ody), immediate emergency rescue protocols with tactical 4-7-8 breathing and vagus nerve thermal shock, a trusted 'Guardián de Honor' accountability network, and GitHub-style trigger heatmaps.

Next.js 14Three.js 3DPrisma ORMPostgreSQLRechartsRescue ProtocolsTailwindCSS
Research Notes // Exploration

"Technical architecture: Next.js 14 monorepo with Three.js WebGL canvas rendering for real-time dynamic companion expressions and states. Decoupled telemetry tracking via Prisma ORM on PostgreSQL with strict audit logging for trigger types (Boredom, Stress, Fatigue, Anxiety) and instant rescue protocol execution."

Custom Prototyping & R&D

Have an unreleased concept, game idea, or experimental AI pipeline?

Terjays Labs collaborates with founders, technical creators, and studios to test gameplay mechanics, build custom shaders, and ship functional prototypes before full production.